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Einloggen Konto erstellen Einloggen. Warum bei GOG. COM kaufen? Keine Aktivierung oder Internetverbindung zum Spielen erforderlich. Sicherheit und Zufriedenheit. Deine Mission: Eile um die Welt und neutralisiere die Terroristen, bevor diese ihr Dieses Spiel ist Teil deines Willkommensangebots! Details zum Produkt. Empfohlene Systemanforderungen:. Although you probably will not likely qualify for a very costly vehicle, you'll be able to obtain auto financing as you're still waiting to your credit rating to further improve.

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The real-world setting adds to the thrill, as does - and we're almost ashamed to admit this - the outrageous level of violence. The graphics are exemplary throughout, as is the use of sound the music's a bit sucky, but it is 'dynamic' - ie it reacts to the action.

The weird and slightly frightening thing is, if SoF was set in the spaceports of Mars, or the fictional netherland of Etemia, or wherever, it's doubtful whether it would have held our attention for so long. Fact is, the nigh-on pornographic buzz of spraying a modern-day office with gunfire, taking limbs off be-suited, screaming enemies left, right, and centre, while a standard neon strip-light buzzes overhead, keeps you glued.

That may be wrong, but it's the honest truth. The ultra-violence is eye-poppingly hideous - but it's also whisper it quietly perversely satisfying, in a please-God-don't-let-this-corrupt-me kinda way. But it would mean nothing were the game itself not so damn playable.

Soldier Of Fortune is a balls-out, whisky-swilling, flag-waving, carbine-smoking, xenophobic, fascistic, cathartic arcade game that you'll end up playing more than you should. It probably deserves to be banned - but while it's here, let's enjoy it quietly. Oh, and we'd recommend taking short breaks to read some Enid Blyton or a Mr Men book or something. Returning the game because it's too sick? That's got to be a first for one of our readers.

All in all, the general consensus is that most of you find the extremely explicit violence fascinating, while being aware that it is wrong.

Want to take part in a quick experiment? All you have to do is read the following words and monitor your reactions carefully. Here we go: Guns. Muzzle flare. Zapruder footage. Heavy recoil action. Trigger finger. Empty casings rattling round your feet like hollow cockroach shells. Charlton Heston. Dirty Harry. Guns, guns and more guns. Experiment over. Did you find yourself getting sexually aroused?

If the answer's yes, then congratulations - you're probably just the sort of person who reads Soldier Of Fortune magazine, the right-to-bear-arms bible of gung-ho gun nuts everywhere. Even if you haven't seen Soldier Of Fortune magazine itself, you know the kind of thing: you sometimes see gun porn mags lurking guiltily on newsagents' shelves in the UK, where they're imported from the US. A typical issue has a cover peppered with 'product shots' of phallic-looking semi-automatics, a feature on the National Rifle Association, some survivalist tips, and a wipe-clean centrefold of some trailer park jailbait deep-throating a muzzle.

Soldier Of Fortune is one of the most established ones. And now it's been turned into a game. A first-person shoot 'em up game. And, surprisingly, it looks like it might just turn out to be really really, good. Soldier Of Fortune the game is being developed by Raven Software, the people responsible for politically neutral actioneers such as Hexen 2 and Mageslayer. The company's track record is a befuddling mixture of peaks and troughs in which robust and imaginative 3D shooters such as the aforementioned Hexen 2 feature prominently.

Soldier Of Fortune is the latest addition to the fold. Soldier Of Fortune utilises the Quake II engine, and as you can see from the screenshots here the game looks disturbingly realistic. This provides more believable object physics in the game, for both wounded victims and pieces of architecture.

Furthermore, as you'd expect from a game based on a magazine for gun fetishists, the weapons are designed to look and behave just like the real thing - nail-biting reload times and all. It should be enough to have regular Soldier Of Fortune readers breaking into a sweat before the end of the first level. To this end, we're promised plenty of 'over the top violence' coupled with authentic strategic elements, support for all leading 3D cards, and thrill-a-minute multiplayer support bunged in for good measure.

The licence is neither here nor there - this game should turn heads on its own merit. We'll be reviewing SOF in a forthcoming issue. Now shut up, put the magazine down, and back away slowly. Or I'll shoot your forehead off. On a normal day just like any other, a call goes out to a man of action. A man named John Mullins wakes up to an ordinary life filled with dilemmas, the same as any other man. However, this man may just save your life.

Yes, John Mullins is a combat specialist meant to handle any possible terrorist scenario imaginable. He occasionally works as a freelance operative for a U. His current objective is to deal with a secret terrorist organization that is bent on murder and destruction. Generally, John hates to stick his neck out, but the paycheck is outstanding and he gets all the free ammo he can carry.

You may never hear me say this again, but before you start shooting it up with a terrorist you should go through the tutorial. Luckily the tutorial is actually interesting since it allows you to shoot all the guns you start with, including the sniper rifle. Of course you could just fake it, but it may not be to your advantage later in the game. If you own the Keyboard for the Dreamcast, it may be useful to those of you who are veterans of games like Quake.

Another useful tip: you can adjust the controls to fit your playing style. Another setting option is the difficulty rating. You may choose either easy, medium or challenging; whatever you feel comfortable with.

As a note, the only things that these difficulty levels determine is how many additional saves you have in the beginning of the game. Not to worry -- if you last until the end of the mission it will save automatically without using the additional saves.

Once you start the game there are a number of icons that you should be familiar with. The first one is the health meter, located at the bottom of your screen. If you want to know the amount of armor you are wearing, it is the gray line above the health meter. Oh boy! Another feature in the game is the meter that determines how much noise your character is making. Usually I would say to run in guns a-blazing, but there is an advantage to sneaking up behind enemy lines and then taking no prisoners.

One of the most important things in the game is learning how to shoot your target. I know you just have to aim and shoot, but there are features that will aid you in doing it. As usual you have an icon that helps you aim, but if you move it over certain things it will change color.

If the icon is over a hostage it will appear green to let you know not to shoot. If it runs over an enemy it will appear red, giving you free rein to eliminate your opponent. Depending on where you shoot your opponent, you may kill your enemy or merely wound him.

There are over twenty-six different locations on an enemy that can be hit. If you want a good laugh you can watch your enemy hop around after you shoot him in the foot.

I had loads of fun trying to find all the possible hit locations. The overall score you receive determines how much money you get to purchase more equipment in the next mission. You are scored by how many people you kill and how many hostages are saved.



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