T Action, Adventure, Fantasy. To save the city and those he loves, he must rise up and be greater. Votes: 17, T Action, Adventure, Comedy. After an epic conflict known as the Galactic War swept through the cosmos. Star-Lord recently formed the Guardians of the Galaxy, they've been together for less than a year. Votes: 1, M Action, Adventure, Crime. Amidst the decline of the Wild West at the turn of the 20th century, outlaw Arthur Morgan and his gang struggle to cope with the loss of their way of life.
Votes: 29, T Action, Sci-Fi. An original See full summary ». Votes: T Action, Adventure, Crime. In this sequel of Marvel's Spider-Man , you can play as Miles Morales as a new and different Spider-Man while he learns some stories about his will of fighting crime and serving justice by his mentor and former hero, Peter Parker.
Votes: 4, Five years after the events of The Last of Us, Ellie embarks on another journey through a post-apocalyptic America on a mission of vengeance against a mysterious militia.
Votes: 26, M Action, Crime, Drama. Three very different criminals team up for a series of heists in the corrupt city of Los Santos. Votes: 56, T Action, Adventure. T Action, Adventure, Mystery. When all hope is lost and humanity's fate hangs in the balance, Master Chief is ready to confront the most ruthless foe he's ever faced. In a hostile, post-pandemic world, Joel and Ellie, brought together by desperate circumstances, must rely on each other to survive a brutal journey across what remains of the United States.
In Night City, a mercenary known as V navigates a dystopian society in which the line between humanity and technology becomes blurred. Its action is over the top, challenging, stylish as all hell, but most importantly, it rewards a skillful balance of offense and defense. In a lot of other action games, the reward for having a good defense is not taking damage and perhaps getting an opportunity to attack. But in Bayonetta, every time you execute a perfect dodge, you trigger Witch Time, which allows you to deal dramatically more damage thanks to the slowed-down action.
It leads to a super fun style of combat that is built not only on non-stop action, but also on that super cool feeling you get when you just get out of the way of a big attack. Few things can trigger a rush of dopamine and endorphins in the brain like blocking a giant Metal Gear arm with a tiny sword, then hurling it into the air, cutting it in two with one clean strike, all while Rules of Nature plays. Metal Gear Rising is just effortlessly cool, with superfluid movement and combat, the ability to slice through just about anything, and a fast ninja run that makes you feel like a Jedi with the ability to deflect bullets automatically.
Beyond that though, Metal Gear Rising also has a unique combat system that, like Bayonetta, relies heavily on carefully timed defense, but instead focuses on parries instead of dodges, and also throws in a slick as hell technique called Zandatsu that allows you to slice open your enemies in specific spots, grab their cyber hearts, and crush them to refill your health and energy.
Put simply, Devil May Cry 3 had been one of the gold standards of the action genre ever since it was released back in The mark that it has left in the action genre is absolutely indelible. Like all of Platinum's games, Nier: Automata's stylish combat is simple to execute but tricky to master.
The important thing, though, is that every button tap makes you feel like a seasoned badass, whether you're slicing and dicing your way to victory or hacking and slashing through the robotic hordes. It's also the glue that holds this thousand-ideas-a-minute game together, uniting its ambitious story-telling with its deep role-playing elements.
There's simply nothing else like it. Hyper Light Drifter is one of the best action games, and it contains maybe the best single action of any game on this list. It's not the sword swipes or freezing blasts or any of the other enemy-popping actions you can perform in this beautiful hack-and-slash Zelda-like. It's the simple, short distance dash you use to dodge those enemies and to chain your attacking flurries together.
Dash once and you'll think: ooh. Dash again and you realise that you need never take another ordinary step again - walking is for chumps. Dash a few more times and you realise that the world is designed to encourage your newfound haste, with frequent secret areas only reachable via speculative dashes beyond the edges of the floor.
Dash your way through a portion of the game and you realise the best thing of all: there's an update that allows you, with the correct timing, to chain your dashes together, accelerate and maintain top speed forevermore. Hyper Light Drifter contains mainly delights, and its mixture of action, exploration and story is never less than satisfying. You should dash, not walk, to play it. TowerFall has this feature where the arrows, when fired, will home in on their assumed target just a little.
With this, arrows will bend around corners, duck under platforms, and otherwise nail targets who would have been missed. You can turn it off but won't: it's simply another rule in this competitive and cooperative arrow shooter, and it allows for the most spectacular moments of skill to be performed by even the most fat-fingered players.
You'll leap through the bottom of the screen, exploiting the screenwrap to appear back at the top, and fire an arrow directly down and into the head of an enemy that just a moment ago seemed to be pursuing you. You'll be leaping through the air when an arrow is about to hit you, and you'll perform a dash move, not to dodge it, but to catch and steal that arrow in mid-air for yourself.
You'll fire it back at your opponent and use it to pin them to a wall. You'll perform these actions with a mixture of panic and intent, your fingers leading your brain by a couple of seconds as the cramped levels shrink smaller as the time limit approaches. Or you'll work together with friends in the fabulous cooperative campaign, in which you fight through progressively more difficult waves of enemies in progressively more difficult levels. The same satisfying combat carries over and enemy movements and AI are a fair replacement for most humans, but what's new is that you and your friend s will naturally take roles within each challenge: one person handling the top of the screen, the other handling the bottom; or both sticking close together, covering each other's backs and trying not to fall victim to friendly fire.
In whatever mode you play, TowerFall is a delight. It's an action game that makes you feel precise even when you're a fool like us, and that alone is a marvel. When Capcom gave the first Resident Evil a fresh lick of paint back in , a lot of its old survival DNA was left in tact. We assumed they'd do the same when it came to re-animating the dead corpse of Resident Evil 2, but this remake ended up being far more substantial - and was all the better for it.
Instead of sticking doggedly to its ageing source material, Capcom had the guts to completely turn everything on its head, merely using the events of the game as a stage for its own, fresh brand of horror.
It's still the same game underneath, of course, but the remake is just so damn good at being scary. Zombies that were once a bit of a joke back in the day are now bitey, gnashing menaces that gave us the heebie jeebies. A lot of this is down to the game's new perspective. Instead of fixed cameras, the game hugs the backs of Leon and Claire like Resident Evil 7. Tight corners can now hide nasty surprises more organically, and that in turn is far scarier than it was before.
Only time will tell which one gives worse nightmares. It may seem a little dated by today's standards, but Vanquish remains the definitive third-person shooter on PC. Made by the action wizards over at PlatinumGames, Vanquish might look like your average sci-fi cover shooter on the surface, but underneath it's an athletic, bumsliding rollercoaster of a game that makes moving through its striking space station environments just as important as lining up your reticule.
Yes, you have the option of playing it like a Gears Of War-style cover-shooter, but to do so would mean missing out on all the fun, because when Vanquish gets down to business, it really goes all-in. It's all down to those beautiful bumslides, too. Sliding underneath a wall of bullets at the speed of a fighter jet, those bumslides give Vanquish a forward sense of momentum like no other, allowing you to ping-pong from enemy to enemy like a cybernetic ninja, smashing them to pieces in gorgeous slow-motion.
What's more, it's the mastery of said bumsliding that gives the game its sense of challenge, too. Instead of relying on ever fancier weapons or late-game special powers, Vanquish is all about engaging with the systems at hand or should that be butt? You may begin the game as a cautious, cover-hugging novice, but by the end of it you'll be a full throttle, bumsliding master. Monster Hunter: World is part action game, part dinosaur hat-making sim. Or should that be monster pants-crafting sim, or scaley kneepad-assembler?
Whatever bit of gear you've got your eye on, all of it involves tracking down gargantuan beasts through huge open jungles, whacking them with swords, hammers, axes and rudimentary guns before feasting upon their corpses for bones, teeth and scales so you can craft even stronger, more fashionable bits of kit and do it all over again, only this time so you can hunt down the fire-breathing T-Rex instead of the poison-belching lizard rhino.
It's by far the most spectacular entry in the series yet, opening up its previously cordoned-off playpens into dense, sprawling locales that really let you hunt, chase and corner your prey in dramatic fashion. Best of all, its 14 different weapon types allow you to radically change the way you play from hunt to hunt, giving you plenty to master if you ever feel like its constant gear-chasing is getting a bit stale. It gets even better when you team up with a pal, too, as its breadth of playstyles opens up even more possibilities for strategic takedowns and co-ordinated capture battles.
With Capcom delivering fresh quests all the time, too, this is one action adventure that will keep you coming back for months and months. Nobody is as good at swords as Dante. Nor are they as good at spikey gloves, boots, motorcycle maces or hats that fire XP.
You could celebrate the world of Devil May Cry, with its outlandish demons and plot points that revolve around people turning into swords. The cutscenes are a chance to down popcorn between fights. As Dante, you flow between four different stances, chaining teleports into blocks into gun-tricks into extra-snazzy strikes.
Survival is secondary to your score, a giant blazing grade that gets bigger and fierier with every blow. He channels disco with every strike.
You start as if it's a stealth game. You're infiltrating a guard-packed building, you're unarmed, and a single stab or bullet kills and spins you back to the beginning. So you start slow, you hide around corners, you nip between patrol routes.
And you die and you die and you die. Somewhere between the fifth and fifteenth death the pounding, electronic music seeps into your brain. You loosen up.
You lunge recklessly at the nearest guard, time your punch to knock them to the ground, grab their spilled baseball bat and use it to burst their head in a bloody explosion. Then you die, shot by the next guard. Next time, you don't hesitate. Punch the guard, kill him with his baseball bat, turn and throw the bat at the second guard before he can fire, run over and grab his gun and shoot him dead when he stands back up. The music continues to beat and so do you.
You kick a man to death against a wall, then use his knife to slit the necks of two more. The game introduced us to a new, young Jedi hiding from the growing Empire named Cal Kestis. Jedi: Fallen Order contains numerous environments that reward you for deep exploration. Immediately following the critical success of Red Dead Redemption, Rockstar Games began work on developing the next in the series.
Over eight years of development later, Red Dead Redemption 2 launched to outstanding praise. The game is among the highest-rated on Metacritic and many pegged it as their Game of the Year in Despite having the number two in the title, Red Dead Redemption 2 is actually a prequel to the events of its predecessor.
It follows the story of Arthur Morgan, a long-time member of the Van der Linde gang. Throughout the game, you eventually encounter John Marston, the protagonist from Red Dead Redemption. The game features an incredible open world with plenty of activities to satisfy your dreams of roaming the wild west. The Last of Us Part 2 expanded the amazing world of its predecessor, while also bringing the gameplay elements to modern standards.
The enhanced combat mechanics and polished graphics, along with the emotional story, were enough for The Last of Us Part 2 to win Game of the Year honors in Arguably the greatest superhero ever created, Spider-Man has forever been a beacon for hope and an inspiration to do the right thing.
The story of Peter Parker obtaining great power, and with it, great responsibility, has lived with many fans for quite some time. Insomniac tackled the web-slinger with an amazing adventure that pitted Spider-Man against an assortment of villains, most notably Wilson Fisk, Mister Negative, and Otto Octavius.
Insomniac's first game ended with Peter taking young Miles Morales under his wing and teaching him the ropes on becoming Spider-Man.
While many fans expected Miles to get his own full-fledged sequel, Spider-Man: Miles Morales acted as a semi-sequel with Miles protecting the city with Peter on vacation. It's an extension of the world previously established in the first game, so you'll be familiar with characters and locations. Both games are excellent for superhero aficionados and action-adventure fans alike.
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