I tried it as a PAR and I receive damage so I don't know what it's supposed to do, maybe you have the wrong code. Last edited by xxphillips ; , PM. Enemies hit you if you touch them. Ok thanks my friends. Originally posted by xxphillips View Post. I tried it on the debugger of snes9x and I even spent a good half hour tracing that address and seeing what does what and I discovered the pointer that says who is affected when attacked but I didn't make much happen with those results.
Oddly the pointer call a location in ram that is constantly counting up till it hits 0F then goes back to 00 and 01 is your characters pointer but like I said it wasn't useful at all.
I then tried your PAR code and nothing happened as I could receive damage from enemies but if you use that routine that has the pointer and use a jump like nolberto said to an area of memory then you can run your custom code and it should work. Any codes you have post them here and we will add them to the site,I will help with whatever I can since this is my favorite game of all time.
FB0FD0 Angela's strength is increased from 2 to 25, and her attack is increased from 14 to FB0F Angela's agility is increased from 2 to 25, and her evade rate is increased from 9 to FB0F Angela's luck is increased from 4 to 25, and her evade rate is increased from 9 to FB0BA0 Carlie's MP is increased from 13 to 32, her intellect is increased from 5 to 25, and her magic defense is increased from 21 to FB0BD0 Carlie's strength is increased from 2 to 25, and her attack is increased from 14 to FB0B Carlie's agility is increased from 2 to 25, and her evade rate is increased from 9 to FB0B Carlie's luck is increased from 5 to 25, and her evade rate is increased from 9 to FB0DA0 Lise's MP is increased from 9 to 30, her intellect is increased from 4 to 25, and her magic defense is increased from 20 to FB0DD0 Lise's strength is increased from 5 to 25, and her attack is increased from 17 to Also starting from Todo Village, Candy is no longer being sold in shops and are replaced by Chocolate except Tasnica and a few Neko shops.
It might have been a developer oversight by placing Candy instead of Ruby Armet in the shop menu. It has no name and looks like a Candy. It provides the following when equipped:. Value 00 for the armor modifier code gives a miscolored trashcan with the description 'Bare Head' translated from French here , values 15 and 2A give similar items with the descriptions 'No' and 'Nothing'.
These might have been intended to remove helmets, armors, and arm protections respectively. Note: The Item hex range is 00 to 3F. There exist several duplicates of the Boy, Girl, and Sprite in the character data, some with alternate palettes such as for the fight against the clones in Sage Joch's cave , but this white palette is unique to the Sprite and not used anywhere.
Neko never moves from any place where you find him standing in the game, but with this code you can see that he has unused walking forwards and backwards sprites. He will blink his eyes as he walks. This is also the only way to see him from behind.
Watts has an unused tile. The right sprite shows how it could be used. The main difference is his beard color. Joch never moves from the spot he is standing on during normal game play. However, it's possible to activate this animation by standing behind him and talking to him.
Characters are programmed to turn and face you when you talk to them from behind, but since Joch has no back view, his walking animation is called up in place of it. This was probably an oversight on the programmers' part. The Scorpion leader has also an unused tile. The right sprite shows how her head would look like, no match could be found with body tiles.
Her hair is different and her cape seems closed over her shoulder. Most NPCs have a complete set of walking frames, but some do not use all of them. Here, Dyluck's downwards walking frames are unused.
Geshtar has downwards and sideways walking frames, which are unused, but no upwards walking frames. On the other hand, he has an alternate downward standing sprite, holding the Mech Rider helm. This character is right between Fanha and Sheex in the character data, so he?
Sheex uses downwards walking frames, but extra tiles can be seen around the sprite. Moreover, the shoulders seem off for two frames.
Using the available tiles, the sprites can be corrected. In addition, the upwards walking frames are unused. More interesting is another head for Sheex, with a helm. There is a version available for all his frames first line is as observed in the game with extra tiles cleaned, second line corresponds to corrected sprites.
The white spot on the helm makes it look unfinished. Slide left or right to activate an unused sprite of Elinee without her hood. There is an additional sprite without her hood and with her mouth open.
On the other hand, even after I finish the first go-through, I'll have to play through a second time to mop up the things I missed. In any case, I put up a sample of what the enemies page will look like.
I hope to update each Sunday night. Everything on the right has some content. I'm at about Kakkara, after only a little more than a week, and everything goes smoothely. All materials are copyrighted by their respective authors.
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